Jul 18, 2006, 01:19 AM // 01:19
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#221
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Wilds Pathfinder
Join Date: Aug 2005
Location: Europe Server
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I think that Healing Hands might need a nerf rather than touch rangers.
I was playing a touchie on the Luxon side and crossed paths with a Wammo who at the start managed to tank the 3 Luxon Warriors, the turtle, me, and another non-touchie ranger I think for 5-10 minutes. As far as I could tell he was only using healing breeze, vigorous spirit and healing hands for healing.
If you're gonna nerf touchies, some monk skills should be nerfed so that W's can't tank for that long :P.
I take enchantment stripping now :/
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Jul 18, 2006, 02:31 AM // 02:31
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#222
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Hehe, try using Quickening Zephyr on them. It makes their touch cost 7 energy, and it raises the cost of any spells they use too.
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Jul 18, 2006, 03:08 AM // 03:08
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#223
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Frost Gate Guardian
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wait let me get this stright... i should take 1 build to destroy another build...
so the touchy kills almost everything and get beat from your build...
and your build kills touchies, but loses out to alot of ther builds?
bringing a whole char to stop one build is stupid, switching a few skills to stop one build is stupid because those replaced skills are needed against other builds
and all those who say about using melee and other things on touch, let me get this stright too...
im ment to go to hit them, then have them use something to stop them, so i run off, while they stop following me and go for someone who cant run all the time, so i come back and they stop me again making me run off, after all that i come to kill him but he beats me becuse our monk is gone bacause he had to stop to heal everyone, giving the touchy and other chars a easy job killing, and there monk is having a easy job because i wont hit anyone because of this one char?
eles would be the best, except from that high ele armor on the ranger, while degen and kiting would work, what stops them from going after smeone else???
touchies need to get nerfed, maybe not so they unplayable, but so they can get beaten in as many ways as any other build
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Jul 18, 2006, 04:17 AM // 04:17
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#224
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Wilds Pathfinder
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They CAN"T nerf touchers. If they do it be by making touch and bite spells. If they do that there will be a whole new breed of annoying cookie cutter thats a lot more deadly.
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Jul 18, 2006, 04:25 AM // 04:25
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#225
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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Quote:
Originally Posted by Guild Terror
touchies need to get nerfed, maybe not so they unplayable, but so they can get beaten in as many ways as any other build
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They already can, you just state you are too stubborn to change any of your skills. If you refuse to adapt to the people you are playing against and bring counters that would effect far more than just touchers, well you are just being stubborn.
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Jul 18, 2006, 06:35 AM // 06:35
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#226
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Academy Page
Join Date: Feb 2006
Guild: Defenders of Claro
Profession: R/Mo
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Had to do it ^^ (not that it'll ever happen )
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Jul 18, 2006, 06:47 AM // 06:47
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#227
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Cute!
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Jul 18, 2006, 07:28 AM // 07:28
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#228
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Wilds Pathfinder
Join Date: Nov 2005
Location: Birmingham, England
Guild: Taking Aegis
Profession: Mo/Me
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Jul 18, 2006, 07:51 AM // 07:51
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#229
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Melbourne , Australia
Guild: Crazy Clan[CRAZ]
Profession: W/
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cool pic^
I think the main problems are-
when touchers are in force like 2-3 with a warrior or ele support (spike)
the fact that although monks can have mend ailment (mend ailment only recieves the protection heal if there's lasting conditions)and mend condition (only target other). Where as Vamperic Bite and Vamperic Touch are exactly the SAME.
If it was only touchers it'd be easy to counter but with spikers in the mix makes it impossible to out heal with touchers.
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Jul 18, 2006, 08:07 AM // 08:07
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#230
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Please don't nerf the touchies
They're such an easy target, and it's soooo much fun baiting them in Aspenwood.
A typical touchie really cheers me up after a hard day at the office.
They're so persistent; even more so if goaded with "LOL! n00b toucher!"*.
And persistence deserves to be rewarded
*note: this tactic works on pig-headed wammos and sins too, although an enraged sin can be unpleasant if they catch you off guard.
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Jul 18, 2006, 08:37 AM // 08:37
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#231
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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i dont think touchie feelie rangers are overpowered.. annoying yes but 1 on 1 even my ele can take them down without sweating. i simply outdamage them and over power the healing they get from the vamp skills. they are as susceptible to air spikes as anyone else. if i see one coming at me they get battered before they even reach me
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Jul 18, 2006, 08:41 AM // 08:41
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#232
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kidney Licker
I was playing a touchie on the Luxon side and crossed paths with a Wammo who at the start managed to tank the 3 Luxon Warriors, the turtle, me, and another non-touchie ranger I think for 5-10 minutes. As far as I could tell he was only using healing breeze, vigorous spirit and healing hands for healing.
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And Bonettis Defence, which is how he had energy to tank that long - your warriors kept him with infinite energy.
Quote:
I take enchantment stripping now :/
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Yep. Or a good interrupt, or both. The nice thing about touch rangers is that they've got four slots to fill with whatever they like.
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Jul 18, 2006, 08:50 AM // 08:50
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#233
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Yes always fun to use Enchantment Removal on Mending Warriors
As for touchie builds here the one I use:
Offering of Blood
Vamp Touch
Vamp Bite
Life Sipon
Plague Touch
Throw Dirt
Whiring Defence
Dogde
Most would ask why I don't bring two running skills? Well there is no need two most the time people don't run away or kite me like they should be doing
Also Life Sipon is a great skill to take, love to put it on people who are running, then use Dodge to catch up with them. The touch skills and dodge normally finished them off.
Then again if Life Sipon is Hex removed or one of the Life stealing skills is shut down its all over.
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Jul 18, 2006, 09:11 AM // 09:11
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#234
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Academy Page
Join Date: Jun 2006
Guild: Wasuremono Kanji Banzoku [EVGA]
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I cant tell you how many touchers I have personally killed with a trapper, & fast cast water mesmer. It all comes down to how you play if you ask me, and how they play. Many of them feel invincible hence why my trapper or mesmer killed them :P Oh ya and a good way to know how to counter em? Make one, so you can see better how they work. Also a touch counter will counter other builds as well so the build vs. build doesent apply so much as implied.
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Jul 18, 2006, 10:09 AM // 10:09
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#235
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Ascalonian Squire
Join Date: Jun 2006
Profession: R/
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my build for touchy is
Vamp Touch
Vamp Bite
Plague Touch
Grenths Balance / Life Transfer {e}
pin down
debilitating shot
whirling defense
dryders defense/ storm chaser
pin down and debilitating shot before engaging if needed.
whirling to own mm with their own bone fiends or retarded npc's or just for dodging
dryders is really usefull against ele, storm chaser for speed and energy
grenths to make them first believe they own you and then to own them back big time, its also ranged.
life transfer is another RANGED skill to get health and a lot too.
and +15 energy staff when needed, danger of this build is you will get out of energy after the fight so you need to back off. Basically you are just playing an assasin, only better....
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Jul 18, 2006, 10:15 AM // 10:15
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#236
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Nvwa Strider
whirling to own mm with their own bone fiends or retarded npc's or just for dodging
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I love to put on Whiring Defence and then stand in the middle of a MM bone fiends and watch them all kill themselves against me within a few seconds
I'll have to give your build a go Ncwa, but Offering of Blood is too good a Elite to give up.
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Jul 18, 2006, 10:24 AM // 10:24
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#237
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Frost Gate Guardian
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Like I said, the only thing overpowered about touch rangers is the rampant stupidity in ABs and random arenas.
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Jul 18, 2006, 10:02 PM // 22:02
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#238
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by TadaceAce
They CAN"T nerf touchers. If they do it be by making touch and bite spells. If they do that there will be a whole new breed of annoying cookie cutter thats a lot more deadly.
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So wait, touch rangers aren't "cookie cutter builds"? Last I checked, most people say that they need certain skillls, attribute placements and equipment. Nope, that doesn't seem like a "cookie cutter build", not at all. *sarcasm*
Hmm, are you saying that there is no way to nerf touch rangers, or that you just don't want them to nerf them?
If it's the first one, did you miss my previous post? I made a rather reasonable sugestion. It would hardly affect rangers with normal builds, and cut down the use of the touch rangers.
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Jul 18, 2006, 10:29 PM // 22:29
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#239
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Banned
Join Date: Nov 2005
Guild: The Licious Fame Farmers {TLG}
Profession: W/E
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meh. I just run away from them.
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Jul 18, 2006, 11:49 PM // 23:49
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#240
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Academy Page
Join Date: Jul 2005
Guild: Droknar's Dragon Legion
Profession: Mo/W
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I play a touch ranger all the time. It's a blast. Why nerf it? I like it so much that I often PVE with it. In PvP I've been schooled many a time when playing my touchie. Its ok to lose. Just hit enter and go kick some more butt. You can't win everytime
Btw, I love that cartoon, left me rolling on the floor.
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